StandardShaderBall for Mitsuba
==============================

This scene bundles material from several sources, each with its own license.
Attribution and license terms are listed per component below.


Geometry and textures
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StandardShaderBall, from the USD Working Group asset repository:
https://github.com/usd-wg/assets/tree/main/full_assets/StandardShaderBall

Created by Chris Rydalch (geometry and textures) and Andre Mazzone
(specification and validation), with consultation from Thomas Anagnostou.
It reimplements the original "Material Preview" scene authored by Thomas
Anagnostou, released in 2019 under CC BY-SA.

License: Creative Commons Attribution 4.0 International (CC BY 4.0)
         http://creativecommons.org/licenses/by/4.0/

Changes were made: the asset was converted to the Mitsuba scene format.


Materials
---------

Physically Based, by Anton Palmqvist:
https://github.com/AntonPalmqvist/physically-based-api

License: CC0 1.0 Universal


Illuminants
-----------

Standard illuminant spectra from Colour:
https://github.com/colour-science/colour

License: BSD 3-Clause


Mitsuba conversion
------------------

Conversion to the Mitsuba scene format by Anton Palmqvist
(https://github.com/AntonPalmqvist).
